
You play Sir Philip, left ashore under Norway's midnight sun while your friends row off to an island. A woman's contralto leads you to a cave, where you help free her boat; she gives you only her laughter and refuses to name herself. Climbing higher, you find a hidden tomb inscribed with a single word, guarded by a misshapen man who accuses you of grave robbery and speaks of a rose no stranger may touch. By breakfast you have two mysteries and one name to ask the ship's pilot about.
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