
You play John of Hordle, a novice on trial before the abbot of Beaulieu for drinking, brawling, and laughing with a girl through the laundry gate. You deny little: the ale went to laborers hauling stone in the heat, and the blow to Brother Ambrose came defending a kitchen boy. The abbot expels you anyway, freeing you from your vows. On the road, the archer Samkin Aylward offers France and a war, and a quieter stranger, Alleyne Edricson, arrives with a sealed letter as armed riders step from the trees.
Read The White Company