
You play Ralph, youngest of King Peter's four sons, riding out from Upmeads before dawn without leave, chasing a rumor of a Well whose water preserves youth and strengthens rightful rule. A wise-woman's beaded gift draws trouble at every turn: a robber demands it as toll, a barefoot enchantress in the wildwood recognizes it as an old lover's, and a grim Knight of the Sun claims you as prisoner rather than companion. Night falls with the company still undecided whether you are guest, rival, or captive.
Read The Well at the World's End