
You play the old trapper, alone on the prairie with your hound Hector until an emigrant family's wagon train rolls through, guarding one covered wagon more closely than their own livestock. That night, helping the lovers Ellen Wade and Paul Hover keep a secret meeting quiet, you're caught in the open by a Dakota war party under Mahtoree, who has found the sleeping camp without any help from you. The chapter ends with warriors crawling toward the family's horses while you, disarmed, can only hope no one wakes too late.
Read The Prairie