
You play Captain Ludlow of the cruiser Coquette, hunting a smuggler brig in New York harbor while courting Alida de Barberie, niece of the merchant you suspect of buying its cargo. A masked stranger, Seadrift, invites Alida aboard the Water-Witch by moonlight and offers to show its papers if you come without armed men. Aboard, you find a deck built to hide its crew, while Alida recognizes stolen fabric among the goods on display, then a signal gun sends everyone running as the brig makes for open water.
Read The Water-Witch