
You play the war-leader of the Wolfings, mustering your kindred the night a burnt, blood-marked arrow calls every house of the Mark against an army from the south. Before the host departs you slip into the beech wood to Wood-Sun, who has foreseen your death in the coming battle and gives you a grey dwarf-made mail that she swears will keep you alive if you obey and return. You wear it home unexplained, and Hall-Sun demands to know what it is before the war-band marches.
Read The House of the Wolfings