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Cover art for The Great Stone of SardisTeen

Sci-Fi & Gaming

The Great Stone of Sardis

Adapted from The Great Stone of Sardis (1898) by Frank R. Stockton
public-domain English original; Project Gutenberg #6127 View source text ↗
Status
Ongoing
Length
6 chapters so far · 5 scenesAbout 25 min published so far
Rating
TeenNo explicit content

You play Roland Clewe, whose secret Sardis laboratory hides two unfinished machines: a submarine built to run telegraph cable under the Arctic ice, and a ray that can see straight through solid rock.

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First chapter · about 5 min

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About this story

With your partner Margaret Raleigh you send the submarine north under Sammy Block's command, only to learn by cipher that your rival Rovinski has smuggled himself aboard. As the sea floor rises to meet the ice overhead and Rovinski slips his watch belowdecks, the telegraph line goes dead mid-message.

How it opens

In 1947, Roland Clewe returned to Sardis and learned that someone had spied on his lens-house.

Samuel BlockThe fellow floated over your roof, so I blinded his instruments with revolving light.

Samuel BlockMy photograph shows Rovinski, the rival you met while working in Europe.

We cannot finance secrecy forever without completing one invention the public can understand.

Your Artesian ray promised to illuminate solid strata without removing a grain of earth.

We need one achievable expedition, but not a spectacle designed only to reassure investors.

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