
You play Edna, called Pearl by her grandfather Aaron Hunt, fetching water on a Tennessee mountain when a duel below leaves one man dead and, within hours, his widow too. Months later a scornful traveler forces his horse at Aaron's forge, then rides off leaving an illustrated Dante behind, its notes in a foreign hand and the initials S. E. M. The book pulls you toward reading and teaching, until one January evening, sent for the cow, you come home to find your grandfather still in his porch chair.
Read St. Elmo