
You are Bax, taking your first command of a schooner you already know is unsound, sent to sea regardless by her owner. The owner's nephew, Guy Foster, argues instead for a lifeboat on the Kent coast, having watched a wreck take twenty-two lives within sight of land, then boards Nancy with old Captain Bluenose as an extra hand for the voyage home. Before dawn, a cry and a splash send you over the side on a rope, and you haul aboard a woman who cannot yet give her name.
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