About this story
He does not need what you are carrying; he says so bluntly, and then apologises for being blunt. Twenty-three chapters that start inside a guild — dungeons, bosses, a horse he bought from a player who trains them — and end with the awkward business of meeting outside it.
Who you’ll meet
An imperious old-money heir who defends his territory in an online RPG as fiercely as his estate.
