
You play Nostromo, Sulaco's trusted capataz, running a company launch through blackout fog to meet the mail steamer while dodging an unlit boat shadowing the dispatches meant for Charles Gould. Dawn brings word that General Montero's rising is closing on the port, and the mine's monthly silver must vanish before it can fund his victory. Emilia Gould is at the table when the task falls to you, and she does not pretend it is safe. By nightfall, the train is descending without its guard.
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