
You play Pip, alone on the churchyard marsh at dusk, reading your family off five small stones. A man in leg irons comes over the wall and keeps one hand near your collar while he asks who you live with. A blacksmith, you tell him — which means a file. He wants it and food at the old Battery before daylight, and swears another fugitive is hidden close enough to hear every promise you make. Out on the water, the prison ships fire.
Read Great Expectations