
You play George Somerset, an architect sketching old stonework near Stancy Castle when a chapel baptism stops mid-ceremony: Paula Power, dressed for it, turns back from the water at the last moment. A competition notice for restoring her inherited castle brings you to the gate the next morning, where you meet Paula directly, hear a rival architect's warnings, and lay out what you would keep of the old building and what you would let go. She hands you the key to a tower that has just shifted overnight.
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